It will take someone way more skilled and experienced then I am to make an XCOM-UE save game editor. But if I went back and edited the change back to the original value, that particular save game became loadable again. Press and hold both CTRL and ALT when you click on the left/right arrow (the buttons that flip the page to the previous/next soldier). Go to Barracks -> View Soldiers and click on any soldier in the list. ![]() While I was able to locate some values (cash, alloy, elerium, etc), any change would result in XCOM giving a 'corrupted file' error message when attempting to load the edited game file. Set up variables as desired (enable/disable Boolean values and change minimum values). ![]() It also appears that the save game file includes some form of hash error sum checking. To me it appears that the save game files consist of 'text' header and trailer sections with a middle section of compressed data using some 'custom' compression algorithm. ![]() Being an old "Hex Hacker" from way back, one of the first things that I did was to take a look at the internal structure of the save game files. To put it another way, XCOM should have a budget greater than the "UN party budget". While I agree that resource management is a critical game element of XCOM, I would argue that the scarce resources should be 'alien elements' and that the player should get enough cash to get at least 3-4 satellites up in the first month. Since no one has mentioned it yet, I hope some skilled soul will soon attempt a Save Game Editor.
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